![]() It also allows you to invite them in to join you properly.Ĭo-op in Fable 2 is a bit like inviting a friend to see your Animal Crossing village: players come to your world to look around as much as anything else. The orb shows their position, allows you to chat, gift them items, compare stats, and even boot them out of your world. And they are minding their own business: every orb you encounter is somebody on your friends list who's independently playing through the game. These look a little like pearls, and move politely about the world of Fable 2 as if minding their own business. ![]() Online, things get a little more interesting. Rather, in couch co-op, you'll simply throw a spare controller to your friend and they'll pop in, LEGO Star Wars-style. So you won't be exiting to lobbies or pre-arranging to meet your pals in Fable 2. If there is an opportunity, I should be able to take it, but it shouldn't interrupt my normal game." "Planning to play co-op for a few hours is not part of my experience," he sighs. Controller in hand, Molyneux isn't admitting why most of his games show up late, he's explaining why his team decided to reinvent the wheel when it comes to co-op gaming. There are timelines on the walls, and spreadsheets littered about the table. "I don't plan my life more than a few seconds into the future." We're sitting in a demo room in Lionhead's Guildford offices. "I'm not a planner," Peter Molyneux is telling us.
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